![]() ![]() Tutorials are different, starting ships are different, a few random extra freebies like TOS gets a. You get different bridge officers (boffs). STO and Discovery are limited to era-relevant races. They last 30 seconds, with no cooldown, with a max 2 out at a time. Here are the major differences: Default Starfleet has access to all races, no unique beam patterns, no unique special ships. ![]() Subspace Reinforcements (Ornash) - When you take damage you summon elachi support craft that will attack enemies and throw hull and shield heals on you. Makes short work of the slow-moving boss ships on the days it decides to target them (instead of some nearby dweeb minion). ![]() It's gimmicky in its intended form, but there's a bug in the trait that lets you trigger it over and over and over with a single tactical ability, carpet bombing the enemy and leaving a stack of radiation clouds. These are some of my personal faves, though are unlikely to be seen on the more serious DPS builds:Īutomated Aggression (Tzen-tar) - Hardest to get, and will likely get nerfed someday, but this one launches protomatter bombs at the closest enemy any time you use a tactical ability, which do damage and sometimes leave a radiation cloud. Reciprocity (Intel Escort/Exchange) -10% recharge on tactical (and intel) abilities any time an enemy misses you. I don't use it, but it's a mainstay of PVP builds, and of anyone who finds they need a get-out-of-death-free card routinely. Invincible (Zahl) - 8 seconds invulnerability when you would otherwise die, and +50% hull and shield healing during that time. Unless you're a torpedo boat, you're probably using one or the other regularly, and this is as close to the old plasmonic leech as you're likely to get. Supremacy (Astika) - +2 to all power settings for 15 sec for each target you hit with Scatter Volley or Fire At Will, stacking to +20. Resists last until you're out of combat (then decay unless you cloak) after that each would-be stack instead gives you 10,000 temporary hit points. Every 10,000 points of damage you take you get +20 all resist, stacking to +200. Honored Dead (Exchange/Sarcophagus) - Easy for non KDF to get, unlikely for KDF, this trait is monster defense even after it was nerfed by half. Since its easy to get the CD of ep2w down to 30 seconds, you can have this up all the time. This is NOT affected by the minimum recharge times, it keeps shaving seconds off the recharge regardless.Įmergency Weapon Cycle (Arbiter/Kurak) - When you use EP2W you get -25% power cost and 20% firing haste for 30 seconds (the entire duration of ep2w). Peak Efficiency (Vonph) -7.5% recharge to all boff powers every 5 seconds so long as your hull is 80% or higher. Well, there are some awesome traits and a lot of garbage (aka "situational") traits out there. ![]()
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